[LABNOTE] The landscape created in a vehicle


When humans are free from driving, what would they do in a car? CT3K defines a car as a space, not a means of transportation. It also talks about content that will fill the new space.


LAB NOTE Summary


Scenarios on the future of driving 

Self-driving is divided into five phases depending on the form of power generation, and it will not require a driver’s seat in the end. Cars will communicate each other on the road to share routes and speeds. It is a step to be fully prepared for emergencies. If the self-driving is perfectly possible, the car will be like a small room. Then, the moment will soon come when you have to think about how to spend time in your car, rather than how you run it.

You can see and hear a lot of things while self-driving, but the biggest problem is motion sickness. Motion sickness interferes with all the motions within the means of physically moving transportations. Our body systematizes and balances three signals from vision, vestibular sense, and somatic sense. The vestibular system in the ear is more sensitive than the vision and the senses that the body conveys. In a car, the eyes and body perceive that we are stopped, but they know that the vestibular system is subtly moving. While under the condition of self-driving, all vehicles can maintain constant speed on the road, but they cannot overcome speed changes at the moment the car departs or stops. CT3K thought about what kind of visual information would be a good idea to provide humans through the display inside the vehicle considering the physical limitations and found out the way to reduce motion sickness by exposing videos to the display in the vehicle that can feel the speed of a human. It collects the landscape through the window in a space surrounded by the display and projects them into the inside of the vehicle in real-time. It deludes a person like looking out of a window, so the vision and vestibular system can be balanced. It deceived humans. It might be the perfect cinema while the speed is maintained under the scope of causing motion sickness.



Automatic Sonata:

We would like to use the real driving data obtained by the vehicle in motion to turn a monotonous moving experience into a new experience where the boundaries between the virtual world and reality disappear. We will melt art into our lives, blossom beautiful moments in our daily lives, and convey moments of ventilation that give us space for a busy day.

People hope the time they spend in their cars to be more meaningful. That is why the display on the current commercial vehicle dashboards are getting bigger and bigger, as well as why we are developing a perfect self-driving system. The display may become larger and eventually need to be mounted instead of a glass window. In the future, the screen must be equipped everywhere because people might be sitting or lying down in the car. That is the time when the screen should take over the role of the glass windows.



“What kind of space can we expect in the future vehicle?” the placement of the seats and interior design will be different from now by the fifth stage of self-driving without the driver. If you love movies, your car will be a cinema, or a place to play games with friends, or a space to work and hold meetings. In the midst of converting into the self-driving system, the vehicles become more valuable as “space” in “mobility.” As the main functions of the vehicle change to a space that reflects individual tastes, we would like to turn the monotonous moving experience into a new experience where the boundaries between the virtual world and reality disappear.

One of the most important things in creating content for new experiences is Reproducibility. If it requires a lot of money and time to create new content every time, it is likely used only once and difficult to be steadily consumed. That is why self-driving vehicles focused on ‘landscape’, data that are always changing as they are obtained. We will provide new experiences where the boundaries between the reality and virtual world disappear by utilizing both landscape and driving data.



“How should the vehicle change to make a monotonous moving experience into a moment of ventilation where the boundaries between the virtual world and reality disappear?” We would like to give passengers a new experience every time without installing additional equipment by utilizing real-time information already acquired and processed by self-driving. Also, passengers will be deeply focused on the vehicle without motion sickness by adapting the vehicle’s driving and landscape information.

The factors to consider when purchasing a car will be totally different. The entertainment-focused options might appear such as cars focused on high quality screens for video, cars specialized in speakers for listening to music and ambient. The passenger might feel like being in a metaverse as the inside of the car is surrounded by the displays. Even if the sense of immersion of being in a virtual space is given to the passenger, the experience of still living in the reality should be given to the passenger as well. CT3Kindicates it will need real-time technology to project landscape that quickly pass through the window onto the display.



“The actual vehicle that changed the windows located on the front and three sides of the inner space into the display leads to the work of the artists who led western modern history in the reality space where my body physically exists. Today, as the boundaries between the virtual world and reality become more blurred, we ask questions about the boundaries of the space and reality we should live in.”



“At the exterior features of the renovated Starex, there are three cameras installed for filming in landscapes, and a 55-inch displays on three sides inside of the vehicle. Each camera is connected to the vehicle’s internal computer and is streamed into the displays. Hopefully. The filmed landscape can be shown as its original, but Automatic SONATA changes the landscapes that flow into by fast style transfer based on the works of Picasso, Kandinsky, and Gogh and offers the passenger a new experience that feels like entering into the work. Also, the lighting system connected to the display takes the color of the image and conveys the virtual space experience not only to the display but also to the atmosphere of the overall space.

CT3K has created an enclosed space in the rear seat of a spacious MPV vehicle and installed a large display on three sides. However, there are still technical limitations to actualize the sense of absolute immersion. Currently, there are no LEDs in the market that can cover the curved surfaces inside of the car. The power to operate large displays also needs to be augmented. Considering the resistance of the wind, it would be reasonable to lie in the car and look at the ceiling. Additionally, the interactive content needs to be developed that can only be consumed to enjoy in the car. CT3Kproposes the display and content suitable for the upcoming era of complete self-driving.


About the Artist

The CT3K team was first introduced for the Zer01ne Creator Project in 2021. The members are Doo-young Kim, a team leader who is an expert of AR/VR technology based on various start-ups experience, Jin-wook Kim, who is researching new interactions or improved usability within content by combining VR/AR and visual perception, and Sung-hyun Kim, who has been involved in various media artwork from his interests in the convergence of technology and art. They gathered to find answers to the question of ‘When the era of self-driving comes where the value of space increases, how can we expand the space inside of the vehicle for an immersive experience of the passengers?’ With the technical expertise of the three members, they will apply State-of-Art-level technology that can be implemented today to vehicles and experiment with expanded UI/UX in vehicles that can be commercialized in the near future.